Artificial Studios

In 2001, I co-founded and served as Creative Director for Artificial Studios, a middleware company dedicated to cutting-edge game technology using next-gen software and hardware. Our flagship product, Reality Engine, was commercially licensable as a game development solution complete with sample games, demos and a true WYSIWYG editor. I managed and directed all art content including tech demos, corporate identity, website design, and game design. I worked closely with the technical team to design powerful tools that helped the art team push the engine technology to the edge. Reality...

read more