• raison d’etre
  • credits
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raison d’etre

Tech. Art. Games.

For me, that’s what it’s all about. An innovator with the discerning eye of an artist and the logical wiring of a programmer, I have been Technical Art Director, Creative Director, CTO, Production Manager, VFX Supervisor, Tech Artist, VFX Artist, Animator, and more. I have a cinematic background and can personally implement and direct most aspects of the art pipeline, tools, and DCC plugin development as well as high-level gameplay scripting in graphical editors such as Unreal Kismet. My teams excel at rapid prototyping, allowing for critical path decision-making under the pressure of tight production schedules. I firmly believe that every problem has an acceptable solution that can be reached through the right balance of┬átrade-offs.

Specialties

Rapid Prototyping | Art Tools Development and Pipelines | Shaders and Materials | Lighting | Rendering | Visual Effects | Console Graphics Profiling Tools (PIX\GPAD) | Art Performance Optimization | Unreal Engine 3 | Art Outsourcing | Documentation and Training

 

View Jesse Rapczak's profile on LinkedIn

credits

Shipped Game Credits (as Jesse Rapczak)

  • DC Universe: Online

Shipped Game Credits (MobyGames as Exigent)

  • Borderlands
  • Brothers in Arms: Hell’s Highway
  • CLUE: Accusations and Alibis
  • Kwari
  • Sid Meier’s Civilization: Revolution
  • Uncharted 2: Among Thieves

Other Interactive

Film Credits (IMDb)

  • Exorcist: The Beginning (CG effects artist)
  • Catwoman (visual effects artist)
  • George and the Dragon (visual effects artist)
  • Scooby Doo 2: Monsters Unleashed (visual effects artist)
  • Ask the Dust (previz artist)

Publications

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    The key videos from my site in (mostly) chronological order:

    http://techartninja.com/extras/