raison d’etre
Tech. Art. Games.
For me, that’s what it’s all about. An innovator with the discerning eye of an artist and the logical wiring of a programmer, I have been Technical Art Director, Creative Director, CTO, Production Manager, VFX Supervisor, Tech Artist, VFX Artist, Animator, and more. I have a cinematic background and can personally implement and direct most aspects of the art pipeline, tools, and DCC plugin development as well as high-level gameplay scripting in graphical editors such as Unreal Kismet. My teams excel at rapid prototyping, allowing for critical path decision-making under the pressure of tight production schedules. I firmly believe that every problem has an acceptable solution that can be reached through the right balance of trade-offs.
Specialties
Rapid Prototyping | Art Tools Development and Pipelines | Shaders and Materials | Lighting | Rendering | Visual Effects | Console Graphics Profiling Tools (PIX\GPAD) | Art Performance Optimization | Unreal Engine 3 | Art Outsourcing | Documentation and Training