In 2006, I co-founded Exigent, a game art outsourcing studio. I assumed the role of VP Production and moved to New Delhi, India with a small team of seasoned artists to start our India studio. My responsibilities included training and hiring local artists, running day-to-day production for clients around the globe, and maintaining our world-wide network infrastructure, computer hardware and software. In 2007 we expanded into Shanghai, China.

Exigent has worked with prominent development studios for many platforms and game types, including:

  • AMD
  • Atari
  • Bigworld
  • Double Helix
  • Ignition Entertainment
  • Microforte
  • Naughty Dog
  • SOE
  • Sony
  • Square Enix
  • Zynga

Technology Demos

In addition to current-gen console games, Exigent worked closely with companies like AMD to create next-gen technology demos for DirectX 10 and DirectX 11. The demos serve as samples for developers to implement similar techniques in their own applications.

AMD Ladybug Demo (DX11)

AMD Ladybug Demo (DX11)

AMD Order Independent Translucency Demo (DX11)

AMD Order Independent Translucency Demo (DX11)

March of the Froblins (DX 10.1)

March of the Froblins (DX 10.1)

Tools and Pipeline

Notable tools I designed or implemented at Exigent:

xNet Screenshot

xNet Screenshot

  • xNet
    • Web-based Proprietary Time Tracking and Project Management Tool
    • Integrated Source Control
    • Asset Management
    • Executive Reporting module based on dollar-to-time efficiency
    • Used daily at India and China studios
  • 3DSMAX Lightmap Generation Tool
    • Customizable ightmap baking tool for any engine
    • Reduced time-consuming process to a few button clicks
  • Photoshop Merge Map Script
    • Automated the process of exporting material channels from one PSD into requisite textures
    • Customizable for different clients and projects

Lightmap and Photoshop Tools

  • Checkbox
    • 3DSMAX and Maya asset checking tool
    • Customizable pass\fail criteria
    • Exports an interactive web page with details and screenshots of all files processed

Exigent Checkbox

GDC 2009 Presentation

The above videos were part of a presentation I gave at GDC 2009 for the Game Outsource Summit. The presentation was targeted at outsource vendors and developers alike, to illustrate how Technical Artists are a huge efficiency and cost win despite not usually showing up in the line items of art bids and contracts. You can view the presentation on SlideShare below (note that the embedded videos do not play):