Bret Victor / worrydream.com

I spent about an hour tracking Bret down again today. I remembered reading his article The Ladder of Abstraction and being really engrossed by it,┬ábut couldn’t remember what it was called or who wrote it. Bret’s talks, explorations, articles and designs are really great. I highly recommend you peruse his site and follow him on Twitter!

read more

Microsoft

In 2012, I moved to Seattle to join the world class team at Microsoft. What we’re doing is amazing.

read more

Extras

DC Universe: Online (Lead Technical Artist) Unfortunately, all of the cool work I’m doing on other SOE projects is covered under NDA: Project Amazons (Technical Art Director) Reich (Technical Art Director) Exigent (Co-Founder and VP Production\Technical Art Director) Artificial Studios and Boanerges Reality Engine and Project Armageddon Catalyst Media (Assistant VFX Supervisor) Personal and Side Work Various explorations in mobile apps and casual...

read more

Per-Pixel Anisotropic Direction

When dealing with anisotropic lighting models you often need to define the anisotropic direction. Usually it’s easiest to author your content to conform to some constant direction, like +U or -V in UV space. However, this is not always possible. This example shows how the anisotropic direction can be calculated radiating outwards from a specific point in UV space (the center, in this case). Obviously this is a simple case, but it illustrates a way to define your anisotropic direction on a per-pixel basis. Another way to do this is by painting a gradient along the direction of flow...

read more

iOS App Icon Template

I came across this today when designing an icon for my iOS app. I thought "someone has to have made this easy." Sure enough, they did.

read more